Publications of
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Play, Game, World : Anatomy of a Videogame
In : International Journal of Intelligent Games & Simulation (IJIGS), University of Wolverhampton, UK, Vol. 5 N. 1, pp. 35-39, 2008.
URL : http://www3.wlv.ac.uk/ijigs/Vol5/Num1/Files/0006.zip
BibTeXDamien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
A Gameplay Definition through Videogame Classification
In : International Journal of Computer Games Technology, Hindawi Publishing Corporation, Special issue Joint International Conference on Cyber Games and Interactive Entertainment 2006, Vol. 2008 N. 470350, (on line), 2008.
Abstract URL : http://www.hindawi.com/GetArticle.aspx?doi=10.1155/2008/470350
BibTeX
Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel
Evaluer la cohérence d’un Serious Game (regular paper)
In : EDEN Research Workshop, Paris, 20/10/08-22/10/08, International Council for Open and Distance Education, (electronic medium), October 2008.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Faites vos jeux ! Réflexions sur la portée des outils de création vidéoludique
In : Ludovia, Ax-Les-Thermes, 27/08/08-29/08/08, Michel Lavgine, Patrick Mpondo-Dicka, Olivier Rampnoux (Eds.), Ludovia, (electronic medium), August 2008.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Jeux vidéo et convivialité narrative
In : Ludovia, Ax-les-Thermes, 21/06/07, Université Toulouse 2 – Le Mirail, (electronic medium), July 2008.
Damien Djaouti, Jean-Pierre Jessel, Gilles Methel
Interactivity: Storytelling or Storywriting? A closer look on videogames and narratives
In : Learning with games, Nice, 24/09/07-26/09/07, Marco Taish, Jaccopo Cassina (Eds.), LG2007 Organising Committee, (electronic medium), September 2007.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
The nature of gameplay : a videogame classification
In : Cybergames, Manchester, UK, 10/09/07-11/09/07, Manchester Metropolitan University, (electronic medium), September 2007.
Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
Classification des Serious Games
In : Collaborer, Echanger, Inventer (H2PTM 2007), Hammamet, Tunisie, 29/10/07-31/10/07, Hermès Science, Lavoisier 978-2-7462-1891-8, pp. 273-276, October 2007.
Julian Alvarez, Damien Djaouti, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier
Morphologie des jeux vidéo
In : Hypertextes, Hypermédias (H2PTM 2007), Hammamet, Tunisie, 29/10/07-31/10/07, Hermès Science, Lavoisier 978-2-7462-1891-8, pp. 277-287, October 2007.
Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Play, Game, World: Anatomy of a videogame
In : International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games (Cgames 2007), La Rochelle, 21/11/07-23/11/07, University of Wolverhampton, (electronic medium), November 2007.
Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
PBL and Serious Games
In : International Workshop Active Learning in Engineering Education (ALE 2007), Toulouse, 04/06/07-06/06/07, IRIT Press, pp. 257-262, June 2007.
Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
Morphological study of the video games
In : CyberGames 2006: International Conference on Games Research and Development (CGIE 2006), Perth, Australie, 04/12/06-06/12/06, ACM : Association for Computing Machinery, (electronic medium), 2007.
Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
PBL and Serious Games : the reciprocity
In : Learning with games, Nice, 24/09/07-26/09/07, Marco Taish, Jacopo Cassina (Eds.), Politecnico di Milano, pp. 411-418, September 2007.
Julian Alvarez, Olivier Rampnoux, Jean-Pierre Jessel, Gilles Methel
Serious Game: just a question of posture ?
In : Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007), Newcastle upon Tyne, UK, 02/04/07-04/04/07, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, pp. 420-426, April 2007.
Damien Djaouti, Julian Alvarez, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
Towards a classification of Video Games
In : Artificial and Ambient Intelligence convention (Artificial Societies for Ambient Intelligence) (AISB (ASAMi) 2007), Newcastle upon Tyne, UK, 02/04/07-04/04/07, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, pp. 414-419, April 2007.
Olivier Rampnoux, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel
Communiquer par le jeu vidéo
In : Ludovia, St Lizier, 05/07/06-07/07/06, Ariège Expansion, (electronic medium), July 2006.
Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
V.E.G.a.S.: a classification of video games deduced by a pragmatic approach
In : International Conference on Enactive Interfaces (ENACTIVE 2006), Montpellier, 20/11/06-21/11/06, Enactive Network, pp. 99-100, November 2006.
Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
Morphologie du jeu vidéo
In : Ludovia, St Lizier, 05/07/06-07/07/06, Ludovia, (electronic medium), July 2006.
Julian Alvarez, Damien Djaouti, Rashid Ghassempouri, Jean-Pierre Jessel, Gilles Methel
VEGAS: a tool to study morphology of the video games
In : International Digital Games Conference (GAMES 2006), Portalegre, Portugal, 26/09/06-30/09/06, APROJE, pp. 145-155, September 2006.