Seminar 02/07 – Yaniss Nyffenegger-Pere – An Accelerated Line-Sampling Monte-Carlo Algorithm.

For the next STORM seminar, Yaniss Nyffenegger-Pere will give a presentation titled : An Accelerated Line-Sampling Monte-Carlo Algorithm

Abstract

Estimations of radiative quantities in the Earth atmosphere need to describe as accurately as possible the absorption phenomenon wich is strongly dependant on spatial and frequential dimension. We address this question in a Monte-Carlo context, where discretes probabilities are used to deal with this absorption, the difficulty being the research of a set of probabilities.…

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Seminar 21/05 – David Coeurjolly – Hands-on: Discrete Calculus on Polygonal Meshes

For the next STORM seminar, David Coeurjolly will give a presentation titled : Hands-on: Discrete Calculus on Polygonal Meshes

Abstract

The objective of this talk will be to sketch notions of calculus on generic meshes (triangular, polygonal non-convex non-planar faces, non-manifold edges…) with a practical point of view. In the literature, there are many ways to discretize calculus on discrete surfaces but I would like to show that implementations can be straightforward, leading to efficient codes for geodesic computations, surface parametrization, surface smoothing/fairing… I will conclude with further ongoing projects on that topic.…

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Seminar 30/04 – Gauthier Bouyjou – PostFX Shadow Layers

For the next STORM seminar, Gauthier Bouyjou will give a presentation titled : PostFX Shadow Layers

Abstract

The rendering of a computer generated image records not only a “photo” image of the scene, but also other information in the form of 2D layers, such as the distance to the viewpoint,the orientation of surfaces, and the unique identifiers of each represented object.…

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Seminar 26/03 – David Vanderhaeghe – Reading group

For the next STORM seminar, David Vanderhaeghe will animate a reading group about : Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage

Abstract from the paperWe present a novel temporally coherent stylized rendering technique working entirely at the compositing stage. We first generate a distribution of 3D anchor points using an implicit grid based on the local object positions stored in a G-buffer, hence following object motion.…

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