Seminar 24/11 – Towards a path metric for path-space rendering and compositing

For the STORM seminar on Friday 24/11, Mathias Paulin will give us a talk entitled Towards a path metric for path-space rendering and compositing.

Abstract Monte Carlo methods for solving the so called path-space light transport formulation are nowadays the most useful rendering techniques. Their ability to render general and physically correct lighting effects with no user interaction is one of the main reason the movie industry tend to generalize their usage for production.…

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Seminar 10/11 – Fluid Simulation

For the weekly seminar of the STORM research group, Dr. Nadine Aburumman will give a talk on Fluid Simulation in Computer Graphics.

Abstract Video games appeal to our desire to explore and interact with our environment, and adding real-world phenomena -such as fluid motion- allows game developers to create immersive and fun virtual worlds.…

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Seminar 13/10 – Transformation Space Sampling and Analysis for Point-cloud Registration

For the weekly seminar of the STORM research group, Nicolas Mellado will present his current research works on Transformation Space Sampling and Analysis for Point-Cloud Registration.

Abstract Data acquisition in large-scale scenes regularly involves accumulating information across multiple scans. A common approach is to locally align scan pairs using Iterative Closest Point (ICP) algorithm (or its variants), but requires static scenes and small motion between scan pairs.…

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Seminar 06/10 – Multiple Object Mesh Simplification with Contact Preserving Quadric Error Metric

For this STORM seminar, Anahid Ghazanfarpour will present her current research works on Multiple Object Mesh Simplification with Contact Preserving Quadric Error Metric.

Abstract Quadric Error Metric (QEM) is a local simplification method that produces satisfying results for a single object. However, in case several objects with relationships to each other, such as contact, proximity or alignment, are to be simplified, QEM is no longer enough since these relationships are not considered during the simplification process and might get altered.…

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Seminar 29/09 – Modelling and Simulating 3D Virtual Characters Skin and Garments

This weekly seminar is dedicated to the Scientific Report of Dr. Nadine Aburumman on the CIMI project titled “Modelling and Simulating 3D Virtual Characters Skin and Garments“.

Abstract The Project objective is to investigate the deformations of the human body at large, i.e., skin deformations, soft-tissue deformations, muscle inflation, and contact deformations.…

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Seminar 22/09 – Cage Generation for Animation Purposes

Sara Casti will present her current research on Cage Generation for Animation Purposes. Abstract The seminar is about cages and cage-based animation. A cage is a type of handle which is used to speed up the animation pipeline, simplifying animators’ workload. We are going to talk about cage properties and related issues.…

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Seminar 15/09 – Line Based Rendering of Point Clouds

Arezou Fatemi is going to present her current work on Line Based Rendering of Point Clouds. Abstract Given a point cloud, a smooth surface is estimated using “Algebraic Point Set Surface” framework. The output is later used in “Implicit Brushes” technique to extract features and produce a line-based drawing of the object with different stylizations based on these features.…

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