Seminar 13/04 – Toward versatile rendering in the Radium Engine
For the STORM seminar on Friday, April 13, Mathias Paulin will give a presentation titled Toward versatile rendering in the Radium Engine.
Abstract The Radium Engine was first developed for animation purpose, then geometry processing. Its now time to allow also advanced rendering functionalities in the Radium Engine. For now, each of us develop their shaders and renderers, following the monolithic design of the rendering layer in Radium.…
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